BLACK WATER Rules and Campaigns
Below are the three rule sets in the system.
They are designed to be played separately or
together. Each email version is $9.95.

The Armies is large numbers for 1/285 scale.
The info provided is the same type and can
be used with the Marines rules. Ideal for
those wanting large armor battles.  57 pages
The Marines is the small numbers version.
Info in both can be used in either. This is
designed for a squad - @10 - of marines and
1 or 2 small tanks.  
Ideal for those wanting small infantry squad
size battles. Designed for 25mm figs, any size
can use. 15mm work best when doing
boarding actions.  77 pages
Both sets of rules include MUTTS, tanks,
hovers, artillery, infantry, mines.

WHERE ARE WE?  A campaign using the
Navy and Marines rules. Boarding action
rules are included.  You are in an uncharted
part of space with no way home. And you are
not alone!   77 pages
BLACK WATER NAVIES.
Single ship action in deep
space. 810 ships are listed
for the 92 nations of the
Black Water universe. Each
ship can be modified to
your taste. The Damage
Table enables a vessel to
take damage and still fight.
All aspects of naval warfare
are included. The rules
were written by a naval
officer with 9 years at sea.
100 pages
Each rule is $9.95.
Each rule system is
designed to allow you to
use figures from old games.
Black Water Universe Novels are now available. Visit  EBooks-Space
BLACK WATER NAVIES Campaign #2  The Other Side
While compatible with the other rules this is a complete rules
system. This is an advance electronic warfare version. All new
races, many new weapons and
special items.  This one is
designed to make you think. No simple put the ship on the table
and hope for the best dice rolls.  93 pages                        $9.95
BLACK WATER NAVIES Campaign #3  The Worm Hole
A small stable worm hole has been found. Only Escort size vessels can
transit to the asteroid world. New Races. While the rules are serious,
play often is not. You must have Navies and Marines rules. 77 pages       
                                                                                                          $9.95
The Navies rules contain a set of 50 Event cards and a sheet of vessels and
asteroids.  These can be used with the campaigns. No other cards are planned.
Scenario  each is $7.95   Each contains the basic rules, sheet of
vessels/vehicles and a sheet of Event cards.

PUMA  This scenario contains the basic rules, a sheet of Event cards
and a sheet of vessels and asteroids. The ships are not in Navies.
You are the captain of a small frigate that has to hunt for a pirate in
an asteroid field.                                                                              
       
Gaitori  A new race is invading the human area. This is surface action.

Orkagrad Second of the invasion. This is surface action.
Extra Event Cards  Each set is $4.95
1.  Black Water Navies  60 cards

2.  Black Water Marines  70 cards

3.  Black Water Armies  60 cards

See the WWII-Land page for examples of our cards.