Field of Valor is a combination of rules from several of
the infantry games listed below. The other rules were
built on the same systems. Thus for FoV all that was
required was to collect much of the info into one set of
rules. The point system is what allows warriors from all
time periods to compete against each other. Points are
paid for armor, weapons, morale and amount of training.
Below are several of the rule sets info was taken from.  
Block army info is not included in FOV. 76 pages    $9.95
                                        Each set of rules above is $9.95.

CLAYMORE.  Rules for combat using bladed weapons. All known blades are listed
or will match one listed. This is single figure combat. Most players can handle 4
figures at one time. Great for tournaments.   31 pages

SKIRMISHERS. Rules for single figure combat 1780 to 1880. Especially the ACW  
and Indian Wars. Various weapons are available to choose from. There are rules
for a block army version. Fantasy figures for this period are available, especially
for the Nappy wars. Army lists are included.   62 pages

S.Q.P Napoleonics. Old fashion block army combat. Units are @8 to 12 men.
Players usually play with @ 16 infantry, 2 cav and 2 artillery units. Rules are           
easy to play but historical. Army lists are included.  28 pages

M.A.R  Miniature Ancient Rules. This is a series of rules in one book. Each is a
different type of combat. All use the same basic info for types of soldiers.   You
can play a vanguard skirmish action on friday night and the main armies on
saturday. Covers armies from 2000bc to @1200ad. No guns. Block Army, Single
figures, Fantasy and Navals.  Army lists are included.   100 pages

SAILS  Sailing ship action in the 1500s to 1700s. Designed for any size models,
especially the popular 1/600 cardboard. You have a lot of leeway on outfitting your
ship - type of guns, crew level, extra officer, national pluses, etc. The example
records all the info for a squadron. Ships take a lot of damage before they sink.
Included are: 1. Several ship cards for those lacking models. 2. Event cards for
some random spice.  This is a moderate level game for sailing ships. Not to easy,
not tow hard.  17 pages
The sheets below are from the FoV rules. The other rules offer much more for that
type of combat.
Rules for Single
Figure Combat.
60 Extra Events Cards for FoV. Most can be used with other games. $4.95
See the WWII Land page for examples of our cards.